Resources
The Legend of Zelda (NES)
Technical References and Resources, Game Theory
- nes Zelda - Go Here!
- nesDev

- 8 Bit nes Legend of Zelda Map Data
- Sprite Tile Maps on GPU
- More GPU Tile Map Demos (Zelda)
- nes World
- Zelda Infinite
- NESHQ.com - Your Source on the Web for nes Information
- The Legend of Zelda | StrategyWiki
- http://db.gamefaqs.com/console/nes/file/legend_of_zelda_map.txt
- http://www.gamefaqs.com/nes/563433-the-legend-of-zelda/faqs/23898
- http://www.gamefaqs.com/nes/563433-the-legend-of-zelda/faqs/16066
- http://www.gamefaqs.com/nes/563433-the-legend-of-zelda/faqs/48203
- http://www.gamefaqs.com/nes/563433-the-legend-of-zelda/faqs
- Games 4 Nintendo (Extremely Technical)
- Blargg's Video Game Sound Emulation
- Game Development for the 8-bit nes Class
- deconstructulator - Nintendo Emulator that shows how Sprites and Sprite Memory are handled during nes game play
- NESPaint is a sprite painting tool designed to work with Bob Rost's NES programming tools: nbasic and nesasm
- Play the nes
- The nes Files
- nes Hacker Wiki

- nes Color Palette
- PaletteRepository - grafx2 - A pixelart-oriented painting program
- nes Palette Editor
Images, Sprites, Tiles
- The Legend of Zelda Sprites for the nes!
- The Legend of Zelda :: nes Sprites :: The Shyguy Kingdom
- The Legend of Zelda Nintendo nes Sprites
- The Legend of Zelda Sprites
- The Legend of Zelda - The Spriters Resource
- Sprite Database
- VGMapper, video game maps and media made by request
- Video Game Sprites

- nes snes Sprites
- nes Maps

- Game Sprite Archives
- VGMaps.com: The Video Game Atlas
- Zany Video Game Quotes